Red Faction: Guerrilla was published by THQ and developed by Volition. It's a great third-person shooter that will grab your attention with the first sight. The ESRB has rated it "M" for Mature for language and gratuitous violence.
By: Captain Maverick
Published: Jul 9, 2009
Updated: Sep 2, 2010

Most of you know me well enough to know that I am an older father of 2 sons. They were grateful growing up that they had a dad who played video games with them…in fact, more than them. Each of them had their favorite games over the years. My youngest LOVED the original Red Faction, partially because it was the first game with total destructibility, but mostly because it was a chance to kill his dad lots of times and not get in trouble for it.
Well, enough ancient history. But today, things don’t seem to have changed much, as now with Red Faction: Guerrilla, both of my son’s continue to love to kill their dad in a newer and better game. Though Red Faction: Guerrilla has a great single player story mode, much focus and effort has been placed where it should be, in the multiplayer mode. There are a number of different and interesting to meet up with your friends and kill them.
Multiplayer include online as well as LAN games. The modes include a deathmatch mode called Anarchy and of course my favorite, Team Anarchy. There are also more specific matches including Team Objective which includes Capture the Flag, Damage Control where you protect your objective, and Demolition where you destroy everything and get points for it…how cool is that? Other modes include Siege and Large Mixer where you have larger versions of the team objective games.
The single player game is quite extensive and deep where you have six zones. Each of these zones need to be liberated from a evil police state. No I normally don’t like games where the objective is to shoot cops, but when they become evil, squashing the rights of the citizens, then a little revolution can be a good thing. I don’t remember who said it but I think it was Ben Franklin who said that a government that fears an armed citizenry is a government to be feared. (Think of that as my political comment about today’s government if you like.)
You will start out in one zone called Parker in the year 2075. You play as Alec Mason, newcomer to the mining colonies of Mars, meet up with your brother who, unknown to you, is a member of a rebel group called the Red Faction. As Alec’s brother is killed while “resisting arrest”, you now become an enemy of the state due to your affiliation with your brother. Luckily for you, Red Faction members step in to save your back-side and now you are recruited into the rebel forces.
One of your most important duties will be to collect scrap metal as you will turn this in for new and improved weapons and upgrades. But it’s visually a treat to see and play in. And virtually everything is destructible. If you are caught in a building in a fire fight and need a way out quickly, just take out your sledge hammer and make a door, then open the fence to get your vehicle out.
In order to liberate a zone, you must drop the control rating of the EDF forces and increase the strength of the Red Faction forces. So as you accomplish missions that diminish the enemy strength, the citizen’s morale will go up. But don’t hurt one of them because friendly fire will naturally hurt your cause. Also you’ll have side missions that will just pop up such as to kill a convoy or intercept an enemy messenger.
There’s a great guerrilla handbook that will keep track of your available missions a great map system that allows you to mark a way point on the map and an arrow route will guide you to your target. Ultimately this makes the single player game easy to accomplish, but don’t let that confuse you into thinking that the game is easy. As you move from the first zone of Parker to the second zone, Dust, the missions get harder with many more enemy to fight in each mission. In fact, bump an EDF vehicle and you will be treated to an enemy swarm that may surprise you into just heading for the nearest safe house.
Ultimately the single player game will keep you going for quite a long time and there is a great deal of time that you will spend playing it. The real replay ability is as always in the multiplayer mode. There is where you will find the fun of playing and making friends for many more hours of fun.
Red Faction: Guerrilla is as you would expect visually; a dusty red planet loaded with mining areas and vehicles everywhere for your use. And as you would expect for Mars, the lighting is dingy and red. And the shadows make the environment almost perfect.
{slot15}The audio quality is likewise just as wonderful in that the sound effects are full and rich. The weapon sounds are accurate and that naturally makes for better game play. The music really adds a great dimension to the game. And I love the voice acting. You will hear comments based on the morale of the citizenry of planet, so if the morale is low, there will be a lot of grumbling and complaining while when it’s high, the people’s comments will be much more positive.
Overall, Red Faction: Guerrilla is a game worth playing. In many cases I might suggest renting it first to make sure you like it first but in this case, I can easily suggest that you just skip the rental fees and just buy this one. It’s a winner all the way around.
Score: 8.9 (out of 10)
You can share this Reviews news story with your friends or family from our PS3 section. This article can be shared through e-mail or sent to online social Web sites including Twitter, Facebook, MySpace and others. You can choose from one of the options below.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Welcome!